
LUIS QUINONES
Concept Designer / 3D Systems Thinker / Computational Explorer
I’m a design-first creative with 15 years of experience bringing future-facing products and environments to life—from advanced footwear and spatial concepts to exploratory material systems. I work at the intersection of visual storytelling and technical design, translating complex constraints into iconic, emotionally resonant experiences and products. My design process is grounded in curiosity, systems thinking, and interdisciplinary collaboration.
I concept directly in 3D as often as I sketch—shifting fluidly between 2D composition and volumetric thinking. I often experiment with unconventional digital workflows to prototype ideas quickly and explore unexpected directions early. Computational and digital tools are deeply integrated into how I create and evolve ideas, but always as part of the larger creative process. I’ve led creative efforts while mentoring designers through complex, multidisciplinary projects—from concept to execution.
Beyond design, I bring a high-performance mindset informed by my background as a Team USA athlete, Jiu-Jitsu World Finalist, and SKUSA Pro Tour Racing National Champion. Whether it’s a track, a mat, or a design review, I thrive in high-pressure environments where precision, adaptability, and flow are everything.
Across every discipline, I’m driven by the same core instinct: to refine ideas through iteration, push boundaries through experimentation, and stay sharp through pressure. Design is just one way I explore what’s possible—and help others do the same.
What is complicitMatter?
ComplicitMatter is both a position and a practice.
It began as a reflection on my role in the rise of computational design—a way of acknowledging that I was not just a participant, but complicit in pushing a methodology that, at one point, many saw as a threat to authorship, intuition, and tradition. I embraced it fully. I defended it. I built tools to extend it.
But ComplicitMatter also acknowledges that I’m not a purist.
The name is a synthesis: computational and explicit. Procedural systems and manual craft. Generative logic and human judgment. I believe the most powerful work comes from the friction between those forces—not in choosing sides. Design isn’t about picking a camp—it’s about choosing the right language for the right moment, and sometimes inventing a new one entirely.
ComplicitMatter is a place where code and intuition work side by side. Where tools are just extensions of ideas. And where process is not a constraint, but a canvas.
Before the code. Before the plugins. Before the render engines—there were these. Ink, graphite, watercolor. A decade of looking, sketching, observing, and building form by hand. These drawings aren’t nostalgic. They’re foundational. They trained the eye. Shaped the hand. And taught me to trust my intuition long before the machine learned how to follow it.
view the archive-
email: luis@complicitMatter.com
All perspectives shared here are my own. The work shown includes publicly available projects, experiments, and conceptual fragments from my archive.