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prolebra_StickyStuff_MeshWalking_Path

class Path {
  ArrayList<PVector> points;
  float radius = 20;
  boolean dim;
  Path() {
    this.points = new ArrayList<PVector>();
  }
  void addPoint(float x, float y, float z) {   
    PVector point = new PVector(x, y, z);
    this.points.add(point);
  }
  //-------------------------------------------------------------------------------------
  // Draw the path
  void display() {
    stroke(120,120,120,50);
    strokeWeight(radius*2);
    noFill();
    beginShape();
    for (PVector v : points) {
      vertex(v.x, v.y, v.z);
    }
    endShape();
    stroke(255);
    strokeWeight(1);
    noFill();
    beginShape();
    for (PVector v : points) {
      vertex(v.x, v.y, v.z);
    }
    endShape();
  }
}
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